Apologies again, these sessions were uneventful and so I rolled them all together into the one report, my bad.
- Heinrich: 7750
- Brayden: 7000
- Jared: 4100
- Riley: 4100
- Drew: 4000
The party broke out of their cell after their only ally in this moment was taken away by their captor. It was then that they escaped that they heard the screams. By the time they found him in one of the many unused rooms underneath the castle they were imprisoned in, it was too late. The former captain of the entire convoy was mutilated beyond belief, and was barely even still living. The party struck his torturer, who they let run away with a mortal wound. They then ended their ally’s life in an act of mercy.
They then moved upwards through the castle to ground level, avoiding wildkin on the way. They moved stealthily until they got to the throne room, which was where they were caught by the presumed leader of the wildkin horde. Chaos ensued, with the party slowing this powerful foe down, and running over to the stable, which was full to the brim of wooly rhinos, a companion and mount for these wildkin, the party then decided to attempt to mount the unsettled beasts, which ended in a herd of unstoppable rhinos stampeding down directed at the main camp of wildkin. Their next move was to sever the supports of a tavern that sat precariously over the wall of the fort. Without the supports it needed on one side of the wall, the tavern began to collapse, with a large part sliding down and off of the cliff face that sat on the other side of the cave, and the other half collapsing within itself, falling into the courtyard below.
The party ran up onto the wall and dropped onto the bridge, which was now the only thing standing between them and freedom, they were almost halfway across the bridge when they spotted a group of returning warriors at the opposite end, they turned to find warriors in pursuit, pouring out of the castle.
Their solution? Jump.
They jumped off of the bridge and made their way down with the help of featherfall, landing lightly on the bed of a forest, large pine trees surrounding them, with a light dusting of snow. The sun was setting and howls echoed through the distance, which led them to sleep up in branches, tied to the tree. During the night a pack of canines passed below them, not noticing the party above.
A few hours passed and then a snarling blur fell out of the darkness, breaking the branch Alton was laying on. In the struggles Alton was bit on the arm, before blasting the beast in it’s chest, disintegrating it, only for a human head to fall in his lap.
The party then made their way out of this valley, and found the path to the monastery that Alton was raised in. after travelling up what felt like a thousand steps, they finally came across an elvish rune set into the cliff face of a ledge large enough for the party to stand on. After speaking the word of the rune aloud, a mirror of each of the three members of the party shimmered into existence, each with their hands out pressing against the cliff face, shimmering blue. The party then each put their hands out, placing their hands against that of their reflections. They then felt a serene feeling come over them, and stepped forwards uncontrollably towards the wall, until they all walked through it and into a large circular amphitheatre, where they solved a riddle set by a shimmering illusion of Mother Tasmiria, Alton’s old master. They were then disorientated, falling upwards through a chute and down a neverending chasm until they appeared atop the mountain, the portal to the monastery in front of them.
It didn’t take them long to realise that all was not well at the monastery. Everything was just the slightest bit off, and the one other guest tells the party that he arrived with ten men, and every night he has lost a man in the group’s sleep, and now he is the final man remaining. The Shade then comments that he spotted a group of monks exit from a shrine in the courtyard below, far too many to be meditating. This fact is confirmed by Alton.
The party, with this new member in tow, sets off whilst everyone should be asleep with the intention of investigating the shrine. What they find underneath a triangular trapdoor set into the centre of the triangular shrine that sat in the centre of the triangular courtyard. Below that trapdoor was a room that was shrouded in mist, so much so that it was impossible to see beyond a few feet. In the room there were chains hanging every few feet, coming out of the darkness above to nearly touch the ground. It wasn’t long before several of the chains grew spikes, blades and hooks and flew at the party, attacking them with zeal.
The party beat back the chains and another chain flew horizontally at them, thrown by some being out of their view. After they followed the chain through the mist a large demonic being came into view, in the epic battle following, The Shade got quite a few extra scars as he was strung up, hanging from the ceiling, with two chains supporting his arms and more lacerating him, until another struck and stabbed straight through his torso. These scars seemed to fade suspiciously fast. After the devil was defeated the mist cleared and the chains settled, to reveal nine dead, mutilated bodies on the ground in the far side of the room. The bodies of the priest’s men.
When the party came out the trapdoor into the open air, Master Tasmiria stood in front of them calmly challenging them. A brief confrontation occurred between Alton and his former master, who revealed herself to have ‘grown into a more powerful version of herself’, a devil sprouting out of her skin, revealing itself to still be Master Tasmiria, just overcome with a demonic force. Monks began to trickle out of the monastery then, surrounding the party. When they attempted to leave fire sprang up in a triangle surrounding the shrine, with everyone but the transformed Master Tasmiria and the party remaining within it. A figure then stepped through the flames, dropping her cloak to reveal herself as Alton’s sister. As she dropped her cloak she was already transforming, twisting into a devilish version of herself. She was the first of dozens of monks who stepped forwards through the flame, transforming into various different devils.
As things were looking quite grim for the party, a call of “VALHALLA” was heard, which stopped the demons in their tracks, as they turned to look at the opening to the monastery, which was where the noise came from. This was now filled with Wildkin packed by the dozen, charging the horde of devils.
As the two sides clashed, time slowed to a halt, showing the battle in all it’s gory glory. The party then noticed a bright light in the darkened sky, which began to grow stronger, and began to lift the party up into the sky beginning to hear melodic music and feel a warmth within them, which is where they all promptly blacked out.
The party woke up in a warm bed, laying in a wooden room. Edna then walked in, carrying a tray of delicious smelling food and humming the same tune the party had heard before they lost consciousness. Edna then, after the party had eaten their fair share, informed them of their true purpose in life. She showed them a vision that took them deep within hell, until they felt an immeasurable hatred, and the awakening of hell itself. She then beckoned to a window, and what appeared to be the ruins of a castle outside, and told them it was theirs, and that they had to create their own faction in the world and unite a force strong enough to beat back the demons.
Well. that was an awful lot of writing. Turns out I was wrong about the whole uneventful thing
I think I might just be lazy